Ships
Last updated 2026-05-28
Windrose Repair Materials Guide
What to keep before leaving harbor, how to plan a repair buffer, and how repair supplies affect route choices.
Quick answer
A repair buffer is the difference between a useful route and a lost run. Keep repairs stocked before chasing rare materials.
Goal
Get the useful answer in under one minute.
Data status
Early Access values need build checks.
Best use
Pair this page with the planner and hub.
Repair buffer
The repair buffer should be visible in every ship plan. If a route consumes the buffer, return before continuing.
- Set a minimum amount.
- Restock after combat.
- Do not spend the buffer on optional upgrades.
How to plan a repair buffer
A repair buffer is not just an item stack. It is a rule for when to turn back, when to delay upgrades, and when a route is too risky for the current ship.
- Set a minimum repair reserve before leaving harbor.
- Treat the reserve as locked unless the ship is actually in trouble.
- Return when a route consumes too much of the reserve.
- Increase the reserve before scouting unknown or combat-heavy routes.
When repairs change your route
If repairs become expensive, stop pushing forward and improve the loop. A shorter route that returns safely is better than a long route that consumes the next upgrade.
- Use safe supply loops until repair pressure drops.
- Delay optional upgrades when repair materials are low.
- Pair repair farming with Wood or other common resource pages.
- Log repeatable repair routes for future guide updates.
Data table
Repair buffer checklist
Use this table before every Windrose route.
| Check | Safe answer | If not safe |
|---|---|---|
| Do I have repair supplies? | Enough for one mistake or encounter | Run a short supply loop first |
| Is the route new? | Buffer is higher than usual | Scout closer areas or delay the route |
| Am I spending repair materials on upgrades? | Only after the reserve stays untouched | Postpone optional upgrades |
Data table
Repair problem table
Use this when routes repeatedly end badly.
| Problem | Likely cause | Fix |
|---|---|---|
| Returning early every run | Route risk is too high for current ship | Use a safer loop or improve hull/repair prep |
| Cannot afford upgrades | Repair buffer is being spent on mistakes | Shorten route and farm common supplies |
| Combat routes feel expensive | Weapons or hull may be underprepared | Plan combat upgrades after stabilizing repairs |
Verification note
Exact repair item names and amounts should be verified in-game before publishing final route recommendations.
FAQ
How much repair material should I carry?
Use a practical rule: enough to recover from at least one mistake on a known route, and more when scouting unknown or combat-heavy areas.
Should I spend repair materials on upgrades?
Only after keeping a safe reserve. Spending the whole buffer can make the next route fail before the upgrade pays off.
Related guides
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